PaizoCon 08
So, PaizoCon was this past weekend and it was quite the hoot. I got there at about 10am, after having spent a few hours at the office taking care of some last minute details. The room was pretty full, but fortunately there was still a spot at the table up front.
The con started out with a couple of light seminars. The first was about our current projects and future products. Lots of talk about all things Pathfinder, from the Adventure Path, to the Setting, to the RPG. Lots of great questions from the audience too (of which there was about 40).
I think this con was the first look anybody got of the Gazetteer. I am quite proud of the work I did on that book, from Razmiran to the Sodden Lands. I gotta give props to Erik though, he pulled out all the stops taking my incoherent bits of scribble and really cleaning them up. My writing time for my part of this book was quite a bit shorter than usual due to "other" commitments that suddenly sprung up. Anywho, I digress. If you have not checked out the book, please do. It is crammed full of some great ideas, although admittedly, I am a bit biased.
After the seminars, it was time to roll some dice. I prepped a cruel little module using the PFRPG Alpha release 2 rules, with a few bits of release 3 sprinkled in for good measure (like a bard PC). The PCs all were part of a group called "The Cursed Lot", owning to the fact that they all had a terrible curse that made them, in general, not play well with others. I ran the module two times (which involved a simple quest to attempt to find a cure to their afflictions) and it went off without a hitch. Funny thing is, I probably spent about 4 hours designing the 6 PCs, working in their hooks, personalities, and general opinions about the other PCs. I only spent about 1 hour writing up the adventure. For one shot convention games like this, I prefer to keep it simple. Let the characters, and their interactions drive the plot. No point trying to save the world in four hours with characters you are never going to play again. At any rate, I would not be surprised if I saw these poor unfortunate heroes pop up again. There were really fun to play with.
I took a couple of photos of the event. They are after the jump.

This is a wide shot of the meeting room. This was a bit later in the evening, so things had died down a bit. Games a plenty.

My poor players. They might be in a bit of trouble.

Alright, a lot of trouble.

Of course, everything is good on my end. I got my crit hit deck, crit fumble deck, combat pad, lucky dice (meteor die is hanging around my neck and not pictured), and of course, beer.
More to come this week. I am working "the frantic" on release 3, but I have some great photos of a 40K melee with Kyle that I want to post, with play by play notes. Fun.
The con started out with a couple of light seminars. The first was about our current projects and future products. Lots of talk about all things Pathfinder, from the Adventure Path, to the Setting, to the RPG. Lots of great questions from the audience too (of which there was about 40).
I think this con was the first look anybody got of the Gazetteer. I am quite proud of the work I did on that book, from Razmiran to the Sodden Lands. I gotta give props to Erik though, he pulled out all the stops taking my incoherent bits of scribble and really cleaning them up. My writing time for my part of this book was quite a bit shorter than usual due to "other" commitments that suddenly sprung up. Anywho, I digress. If you have not checked out the book, please do. It is crammed full of some great ideas, although admittedly, I am a bit biased.
After the seminars, it was time to roll some dice. I prepped a cruel little module using the PFRPG Alpha release 2 rules, with a few bits of release 3 sprinkled in for good measure (like a bard PC). The PCs all were part of a group called "The Cursed Lot", owning to the fact that they all had a terrible curse that made them, in general, not play well with others. I ran the module two times (which involved a simple quest to attempt to find a cure to their afflictions) and it went off without a hitch. Funny thing is, I probably spent about 4 hours designing the 6 PCs, working in their hooks, personalities, and general opinions about the other PCs. I only spent about 1 hour writing up the adventure. For one shot convention games like this, I prefer to keep it simple. Let the characters, and their interactions drive the plot. No point trying to save the world in four hours with characters you are never going to play again. At any rate, I would not be surprised if I saw these poor unfortunate heroes pop up again. There were really fun to play with.
I took a couple of photos of the event. They are after the jump.
This is a wide shot of the meeting room. This was a bit later in the evening, so things had died down a bit. Games a plenty.
My poor players. They might be in a bit of trouble.
Alright, a lot of trouble.
Of course, everything is good on my end. I got my crit hit deck, crit fumble deck, combat pad, lucky dice (meteor die is hanging around my neck and not pictured), and of course, beer.
More to come this week. I am working "the frantic" on release 3, but I have some great photos of a 40K melee with Kyle that I want to post, with play by play notes. Fun.

Hmm - do you ever feel that, as the DM, you're getting pushed further and further away from the players with all the dice, cards, miniatures, screens, combat pads and other accessories we have these days?
Cheers,
Merric
Looks like you had a fun time there.
Cheers,
Merric
Big Sky Powder Hound
http://www.bigskybrew.com/process/powde
http://www.miscon.org/
BTW Thanks for all the energy you've put into PRPG. I'm looking forward to Alpha 3.
Re: Big Sky Powder Hound
Battle to the death with Kirk v Spock music, that would 'almost' make Miscon worth going to. :)
Knitting barbarians....(shakes head in disbelief).